Quantic Dream perfects the art of interactive storytelling with a new game engine exclusive to the Playstation 3. Before you jump to conclusions, this is not a new game. “Kara” is a demonstration of integrating human emotion and computer graphics to create a more believable expression for characters in-game.
You’re already familiar with Quantic Dreams’ foray into the cinematic video game genre. You’ve at least heard someone raving over Heavy Rain, or perhaps you went back and discovered Fahrenheit [Indigo Prophecy]. We know they can write an original story for a game, but visuals can always be better, no matter what studio or game franchise.
The coming of age for game engines is right now. With pioneers like Quantic Dream and Team Bondi [responsible for technology in L.A. Noire but disbanded], we will start to see some real jumps in technology this year [Pay attention to the GDC this year for the Unreal Engine 4 unveiling!], and the Square Enix developed Luminous Lighting engine to be incorporated into Crystal Tools [SE’s internal game engine].
Developers rub the sleep out of your eyes and pay attention to 2012 because there will be a lot going on in the development of game engines.
Hi tumblr I was bored so I made the beta kids’ god tiers into cod tiers
John as the Bard of Breath, Rose as the Bard of Light, Dave as the Bard of Time, and Jade as the Bard of Space.
I like how I pixeled Jade’s hair here wow what a cutie
#also I like how Renner and Hemsworth are both awkward and intimidated #but tom is just like ‘wow that’s marvelous what a wonderful human I just love everyone let’s all go on a picnic’
Tom Hiddleston, once more vying for the most perfect man ever award.
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Sometimes wolves need hugs, too. - Imgur
Community: One Photoset per Episode
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Quantic Dream perfects the art of interactive storytelling with a new game engine exclusive to the Playstation 3. Before you jump to conclusions, this is not a new game. “Kara” is a demonstration of integrating human emotion and computer graphics to create a more believable expression for characters in-game. You’re already familiar with Quantic Dreams’ foray into the cinematic video game genre. You’ve at least heard someone raving over Heavy Rain, or perhaps you went back and discovered Fahrenheit [Indigo Prophecy]. We know they can write an original story for a game, but visuals can always be better, no matter what studio or game franchise. The coming of age for game engines is right now. With pioneers like Quantic Dream and Team Bondi [responsible for technology in L.A. Noire but disbanded], we will start to see some real jumps in technology this year [Pay attention to the GDC this year for the Unreal Engine 4 unveiling!], and the Square Enix developed Luminous Lighting engine to be incorporated into Crystal Tools [SE’s internal game engine]. Developers rub the sleep out of your eyes and pay attention to 2012 because there will be a lot going on in the development of game engines.](http://24.media.tumblr.com/tumblr_m392mmFwzY1qd6q29o1_500.png)




